/**
 * Part of the Rigid Body Physics Simulator
 * Adapted for the New Version of Pong
 * Created by Wilson Burhan and Tyler Simrell
 * Using a code base by Matthew Alden
 * Date Finished: 5/24/13
 * Date Modified: 6/12/13
 * Version: 1.5
 */

//CollisionInfo.java
//Author: Matthew Alden

import javax.vecmath.*;

public class CollisionInfo {
	// Position of the collision in world coordinates. 
	Vector2f position;
	// Normal on the surface of the first object at the collision position.
	Vector2f normal;
	// Depth of overlap (positive).
	float depth;
}